Two players cooperate, but scanner control alternates every stage. Player A scans stages 1 and 3. Player B scans stages 2 and 4. Faster handling means a better end-screen split score.
Use the same session code on both devices. Arm the mission on one device, then wait until the other role joins. The countdown starts only after both devices are connected.
Preparing camera access.
Waiting to join a synchronized session.
1. Player A scans `hiro` for a vertical wall-style decrypt stage.
2. Player B scans `kanji` for a tabletop relay stage.
3. Player A scans `letterA` for a harder routing stage.
4. Player B scans `letterB` for a high-pressure terminal override.
Wrong markers and decoy barcodes trigger non-blocking AR warning effects.
Marker stabilized. Hand-off underway.
The other player is currently searching for the correct marker.
Only the current stage data is visible here.
Player A reports the symbol stream and protocol mode. The Operator decodes a 5-digit key.
Player B scans the tabletop marker. The Operator provides the transformed relay order.
Player A returns to scan. The route is harder and wrong attempts trigger a time penalty.
Player B scans the final tabletop marker. Alerts can require chained recovery actions before the local timer expires.
No active alert.